Rabu, 03 Oktober 2012

guide kingdom hearts 2(Timeless River & Port Royal)

Timeless River

The team step through the door a walk into a black and white world. The first character they see is a guy that looks like Pete, but somewhat different. They follow him to the pier where a fight takes place. It's over rather quickly as Sora and his comrades are too strong for this classic Pete. Turns out someone stole Classic Pete's boat and the crew is going to help him find it.
Head back the way you came and you'll see four floating windows. Each one takes you to a min-battle with an army of heartless. Vanquish all the heartless found through the four windows, and soon you'll catch up with the Bad Pete that's really causing the trouble. Give chase.
Bad Pete hops on Classic Pete's stolen boat (which we now know he stole) and tried to sail away. The team has to stop him from getting away so they launch into a battle. Bad Pete throws garbage at you that you must hit back at him by pressing the triangle button at the exact right moment. Do this enough times and boat will fling back to the dock some how. Run up to the crane on the boat that extends out and press the triangle button. Sora will jump-up and hold onto the crane while is swings over to the caged conerstone Pete's trying to steal. Slash away at the cage until the crane swings you back to land. At this point the Pete will regain control of the ship and try to get away again. Repeat the process over again until the box holding the cornerstone on the ship is destroyed and its contents is free.
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After winning the boat battle, Bad beat takes off. Classic Pete will join up with you fight Bad Pete as you guys chase him through the four worlds you previously encountered through the windows earlier. Remember to stay aggressive and use the Triangle button as much as possible.
After beating Pete, head back to the Disney Castle and witness how the evil has finally retreated.
Port Royal
Several other worlds have opened up at this point so you can choose where you want to go. Port Royal has Jack Sparrow, so let's go there.
When you arrive and head down the first flight stairs in front of you, you'll see Pete consorting with the dastardly pirates from Pirates of the Carribean. A battle kicks up that reveals that the only way to hurt these guys is to lure them into the moonlight. Try your drive forms on them to help the battle go quicker. Soon you'll head into town and find Will Turner taking on some heartless. Help fight them off, and Sora agrees to help him on his rescue mission to save Elizabeth. Go back to the harbor and you'll meet the notorious Jack Sparrow. Once you set sail and take-off on the ship, talk to Jack and set a course for the Black Pearl.
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Once you're on the Isle de Muerta, fight off the pirates and head to the back of the cave. Will Turner will save Elizabeth and everyone will head for the ship. You set a course for Port Royal but the Black Pearl catches up with you. Fight the pirates that board the ship, making sure to attack when they're standing in the moonlight.
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When Barbossa loads the Interceptor with explosive barrels, you have to run around and get rid of all five of them. Do this by running up to them and hitting triangle when you're near. Sora will kick the barrels away. Ignore the enemies that are distracting you as much as possible. Just take care of the barrels.
The crew heads back to the Isle de Muerta and faces off against Barbossa. Jack is helping you guys out and it a pretty cool fight. Pete shows up to lend Barbossa a heartless that makes the cave dark. At this point you can't find him so you have to find that heartless to beat him up to bring the light back. Barbossa should be visible then and go drop some hits on him. The fight goes even faster if you use one of you Drive forms to take him down. Wisdom allows you to slide around and do some fancy footwork makes Sora hard to hit. Doing this will take Barbossa down in no time.

guide kingdom hearts 2(Olympus Coliseum & Disney Castle)

Olympus Coliseum

It's been a while since Sora has been to this world, but instead of starting of at the Coliseum, he touches down in the Underworld—the home of Hades. The first person you meet is Megara, Hercules' unofficial girlfriend. She's on her way to talk to Hades about easing up on the trouble he's causing because Hercules is having a tough time beating down all the monsters being thrown at him.
Sora offers to go talk to him instead, and the crew enters the Cave of the Dead. Fight your way through more baddies, all the way to the Valley of the Dead. Hades mean while summons Auron from the dead, and tries to force him to join his cause. Auron rejects him and escapes. Sora soon meets up with Auron, and every takes-off back toward the entrance of the Underworld.
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Waiting on the crew is an old and nasty foe from the past - Cerberus. You can't use your Valor form in the Underworld but you can use your limit. Take advantage of Sora and Auron's combo limit ability as much as possible, and Cerberus should be down in no time.
Head up to the Coliseum and meet up with Hercules. Also, go have a chat with Phil to get some hero training under your belt. It isn't long before Hades stirs up some more mess, and both the Olympus stone and Megara go missing. Sora and the team heads back to the Underworld to take on Hades.
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On your way back on along the path you previously walked along, you'll run into a member of Organization XIII. Don't sweat just yet. This guy, for the most part, is a push over. He'll send 100 water clones of himself at you that you must dispatch in 80 seconds. This is a simple task if you make use of that Triangle button as much as possible. Take all these guys out will result in Demyx's defeat. He gives up the Olympus Stone and you go free Megara now, who happens to be sealed inside a giant stone. At this point you'll have to step in a green light, and go fight Pete!
There are two phases to this fight. During the first, just worry mostly about the flying heartless that are causing trouble. But keep Pete away from Megara, who's running around the battle helplessly. When he's close to her, go upside his head with the keyblade, and remember to move when he gets all enraged. Eventually Pete backs off for a sec, and Hercules shows up to lend some help.
You only got 2 minutes to win so remember to ignore the heartless this time around and focus on Pete. Repeatedly use that Triangle button to counter Pete's attack. When you know him off balance, pop him in the head with a couple of thrashes from your Keyblade. If he tries to drop a rock on your head, run to Hercules and activate the shield. But in the end, this altercation shouldn't be so tough. Remember to stay aggressive.
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Soon you'll be facing the Hydra. This fight isn't nearly as bad as it looks. You just have to wait for the beast to drop his head so you can pop him. When he's all dazed, run up and hit that Triangle button to finish him. After that you'll see three other heads pop-up. At this point you can run up on the Hydra's back and use an attack with the Triangle button. Once you take out these three heads, you'll be dealing with seven. Again, don't fret because Pegasus is willing to come through and help out with an attack activated by the triangle button. You can also hit his head when he drops it low enough.
Disney Castle
You're next stop is Disney Castle. Some wicked stuff is going over there so Sora and the team go and visit. Take out the heartless in the courtyard, making sure to look for hidden treasure chest all around the area. When you've looked around sufficiently, head on into the castle and down the hallway to the door in the distance. This is the library. Go through the door and meet Queen Minnie.
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Minnie greets the guys and explains what's been going on to the best of her knowledge. To show you what's happening she needs to take you to the audience chamber, which is through big doors you passed on your right on your way to the library. Minnie needs you to take her there, but she needs protection. Head on back through the door and fight the heartless that get in your way. When the coast is clear, call her over to you with the Triangle button. Get to the door and go through.
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Inside the Audience chamber you'll have even more heartless. You have to get her to the throne all the way at the other side of the room. Make sure the heartless don't get to her and kill her. Remember to stay aggressive, but not to far from Minnie. When you make it to the throne, activate the finish by hitting the Triangle button.
Everyone heads to the hall of the cornerstone thereafter and shows you what's really going with castle. Everyone decides to go get Merlin from Hallow Bastion so he can help assess the situation. When he arrives, he uses magic to summon a magic door into the past. That's where this evil is coming from and the team is going to have to head there to stop what's happening in the present.

guide kingdom hearts 2(The Land of the Dragons & Beast's Castle )

The Land of Dragons is the next world along the path. After a brief introduction to Mulan, you'll walk to her camp, and meet the captain of her troop. He will have three missionready for you all in where you must fight, but the morale of the group up. This is done by collecting orbs that explode out of the heartless when you defeat them. A morale bar in the left corner of the screen will indicate the morale of the group. For the most part you can run around and collect orbs, letting Donald's violent-ass take out the enemies. None of this should be too hard.
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When all three missions are complete, the Captain will have another task for you. You'll head up the mountain, and clear the way to a village in the mountains. Once this is complete, Mushu will have info on where Shan-Yu is, which will take you to a cave just outside the village, on your right. Head in, grab items out of the chests on the way, and you'll reach dead end. Shan-Yu will lock you and Mulan in, where you two alone will have to face-off against the heartless.
Once you've won the battle, head out of the cave, back to the village. There you'll find the village burnt and destroyed, and the captain badly hurt. He'll tell you that Shan-yu headed toward the summit of the mountain. Head up the mountain after him.
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Beat-up on the heartless as they come. When you reach the top, Shan-Yu comes raccing down after you. Mulan lauches a rocket that starts an avalanche, and takes him out, but Mushu ends-up accidentally reveals her gender to the captain who walk up unexpectedly. Of course the Captain is pissed and dismisses you're whole team for lying. After he leave, You and Mulan see Shan-Yu crawl out of the snow. You guys take off after him.
Run down the mountain, slaying heartless left and right. Head toward the palace. There you'll find the captain. Mulan will try and warn him about Shan-Yu, and how he's after the Emperor. Heartless will show-up and you'll have to take them out quick-style. You'll then ready to face Shan-Yu, making sure to jump and come down beating on his head. Limit moves are also available by this point, which make the job a lot easier. When he's dead, the Emperor and Captain will thank you guys, and it will be time to head to the next world. Hop in a gummi ship, and it's off to Beast's Castle.
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Beast's Castle
A cutscene will star things off, and lead you to the room on the left. After a taking out a heavy amount of heartless, beast will come save the day, but show some disturbing behavior. When you gain control again, head out the door and up the stair on your right. If you continue right you'll find a hallway, and a room leading to your first meeting with Belle. She'll explain how odd the current events are, leading the team to find out why Beast is acting so oddly. Leave the room and run out to the other side of the staircase you previously passed up.
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Continue forward and you should stumble upon a sleep wardrobe. A mini-game will ensue, challenging you to move the wardrobe out of the way of the entrance you're trying to get through. Succeed and you'll enter a room where you encounter your first boss of the castle.
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The best strategy here is to try your best to stay in control of the situation, be aggressive, and heal often. Try to save your valor form option as a last resort. Beat the fiend and his cronies, and you'll free the Beast's servants from captivity. Once they're release, they lead you to a secret passage way that requires the success of a mini-challenge to pass though.
Follow the corridor to the West Wing until you get to room where beast is. A cutscene will start-up, leading you into a battle with Beast. For this battle especially, mind the TRIANGLE button indication when it flashes on screen. This action is the key to assisting Cogsworth with his special task and winning the battle.
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Once Beast comes to his senses, he'll join in your battle. Head back to the main staircase, and onto the east wing. Go to Belle's room only to find she's not there. The Wardrobe explains where she went, which leads you to the ballroom, and to the main boss of this world. This guy has two different forms. Always remember to lock-on and be aggressive. Remember to use the TRIANGLE button when necessary and utilize Valor form as well. But make sure you have Goofy in your party for Valor form since the special transformation is linked to him. Beat him, and watch Beast and Belle resolve their diffrences.
From here you'll head back to Hallow Bastion for a minute. Sora makes a special trip to the Hundred Acre Woods to see Pooh, but gets interrupted by the heartless. After taking them down, he tries again to check-in with his friend, but Pooh is acting strange. There's nothing else to do at this point but move-on to the Olympus Coliseum.

Selasa, 02 Oktober 2012

guide kingdom hearts 2(Twilight Town & Hollow Bastion)

The game begins with a brief introduction to the controls. Simply follow the on-screen commands to talk with the various villagers and try to clear your name. You'll eventually end up talking Seifer and his gang. When you get the chance, choose one of the three weapons on the ground. The weapon you choose will become the weapon you use throughout the beginning portion of the game.
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After choosing a weapon, the battle with Seifer will begin. Again, the game introduces you to the controls, giving you a few free hits on the target. Be sure to use the camera lock, especially during the second part of the fight when Seifer returns fire. Approach Seifer and attack once to break his defense, then quickly follow with more hits. Occasionally, Seifer will jump up and yell "Isn't this romantic!" as he performs a dive attack towards. Simply run either left or right to avoid the attack, then move in to execute more attacks of your own.
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Once Seifer is defeated, you'll have to follow a mysterious being through the woods. The being will lead to the Old Mansion at the edge of town. Approach the enemy and try to capture him. As you do, the enemy will attack.
It's impossible to harm the mysterious enemy now, but you still have to try. Approach it and use the reversal command to stun the enemy, letting you freely attempt to connect a hit. After a few unsuccessful attacks, a cutscene will start that leaves you with the Keyblade.
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Now it's time to deliver the pain! Try to stun the enemy by executing the reversal command. Once stunned, attack with combos and reverse him again. If the enemy gets away from you and begins to twirl a bit, stand away until you can reverse it again and finish it off.
The Second Day
After a bit of story telling, follow your buds up to Market Street. You'll then split up to try and earn some munny. Examine the Help Wanted board to see which jobs are available. You can do any of the jobs as many times as you'd like, though in honesty none of it matters. You can simply run up to the Station Plaza and talk to Hayner to move along the story (no matter how much munny you have).
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The Third Day
Meet up with Roxas' friends on Market Street. Some story scenes will take over that leave you at the Station of Serenity. Once again, you're able to choose your weapon which will reflect the skill bonus you get afterwards. After grabbing a weapon, fight off the enemies (use reversals!) and then open up the nearby chest.
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After more scenes, you can run up a long, spiraling path. You'll encounter a couple of lone enemies before reaching the next plateau. Before you can open the chest on this second plateau, you'll have to fight off three mysterious enemies. To deal with the three, constantly use your reversal command to temporarily stun them, delivering a couple of attacks between each reversal. When they're all dead, grab the potion from the nearby chest and continue up the ramp.
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You'll encounter a pair of enemies near the top of the ramp, as well as three more as you approach the door at the far end of the third plateau. Employ the same tactics to defeat the bunch and then try to go through the doorway. A large mysterious enemy will challenge you.
Right off the bat, you lose control of Roxos as the enemy shackles you in mid air. During any scene like this where you lose control of Roxas, watch for reaction commands to appear and be ready to press TRIANGLE. Alternatively, you can simply mash the TRIANGLE button throughout these scenes to avoid missing a button press. At the end of this series of reaction commands, the enemy will be stunned in front of Roxas. Run up to its head and wail away.
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Soon, the enemy will stand up and begin another attack pattern. Be ready to jump away from its attacks until the creature eventually stands on the platform. Approach it and wait for it to attack. As it does, you'll be able to execute a reaction command to dodge the attack and float upwards towards the enemy's head. Attack the creature's face until you fall, then repeat the process. Soon, your enemy will employ another tactic.
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Charging towards you, the enemy will plant its head in the ground while summoning attacks all around it. It's best to just mash on the command reaction button to dodge these attacks and wait for a safer chance to counter attack. Before long, the creature will repeat its attack patterns, letting you take advantage of the weaknesses described above.
The 4th Day
Once at the Sandlot, talk to the man in front of the chalkboard to hear the rules of Struggle. The idea is simple: hitting an opponent will knock away orbs that you can collect to augment your orb collection. Likewise, if you're hit you'll lose orbs that your opponent can collect. Once you've heard the rules, you can talk to the tournament promoter at the center of the Struggle platform to begin the first bout. Before you do that, though, be sure to use the in-game menu to equip your new Guard ability.
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Your first Struggle battle is against Hayner, and the battle should be pretty easy. Be aggressive early to knock away his orbs, then spend some time trying to pick up the orbs. Your opponent won't really try to grab the orbs for himself, making it very easy to surpass his orb count. Once you've got more orbs, you can play defensively, running away until time expires. Alternatively, you can continue to be aggressive and won't have to really worry about losing.
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The next battle is against Vivi and the Struggle plays out much the same as the first. Vivi is a bit more aggressive than Hayner, but he's just as easy to defeat. If he blocks your attack, keep attacking to break his guard and knock out his orbs. If you complete a three-hit combo, you'll knock out a lot of orbs, making it really easy to gain a lead.
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When Vivi is defeated, you'll be attacked by three mysterious enemies. The same tactics you've used before will work here. Use the reaction command to perform a reversal, stunning all of the enemies at once. You can then get in a couple of free hits before reversing them again to continue the stun.
Once all enemies are defeated, Axel will approach you and start a fight. He's more challenging than any of the Struggle combatants, but he's still not very difficult to defeat. Start the match by being very aggressive. You can safely attack him for a long while before Axel starts to get challenging.
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Eventually, Axel will be able to attack even while he's being hit. If you've equipped the Guard ability, you can counter his attacks to stun him, letting you move in for a quick combo to finish him off.
With Axel finished, it's time to finish the Struggle tournament. Your final opponent is Setzer, and he's a bit more challenging than the other competitors. Still, be aggressive and watch for his attacks. If Setzer blocks one of your attacks, quickly come back with more strikes to break his guard and knock away his orbs. Near the end of the match, play defensively once you get ahead in the orb count. When you defeat Setzer, you'll be rewarded with the Champion Belt.
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The 5th Day
When you've got control of Roxas, move through the town to return to the Station Plaza and enter the station. You'll be transported to Sunset Station, where you'll begin to uncover the six wonders of Twilight Town. The first wonder will essentially solve itself, leaving you with just five more mysteries. Talk to Pence and he'll show you a map with the locations of each of the mysteries. Time to tackle the first!
The closest wonder is The Friend from Beyond the Wall. Move to the next area and make the first right to pass under an arch. Nearby in the back alley is a wall you can inspect to initiate a mini-game. You need to dodge the floating balls in order to get close enough to the back wall that you can inspect it again (be ready to press TRIANGLE).
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With that wonder solved (sort of), it's time to figure out the next. The Moans from the Tunnel wonder is nearby. Just move towards Pence and take a right, then head straight until you find the tunnel on your right. Inspect the tunnel to enter it and you'll find Vivi sitting in a corner. Vivi will duplicate, and it's your job to destroy all of the Vivis. Luckily, they all vanish after being hit just once. Don't worry about combos—just approach each enemy, hit him once, then move to the next.
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The Doppleganger is the next closest wonder to check out. Leave the tunnels and take a right, following the road to a waterfall. Investigate the waterfall and Roxas' doppleganger will come out to fight. You need to defeat Shadow Roxas, a task that isn't too difficult. Lock onto the enemy and keep far enough away that his first attack will miss. After he's whiffed an attack, move in and perform a quick combo. Repeat this pattern of defend and attack and you'll have no trouble beating the enemy.
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It's time to tackle the last wonder on the map, The Animated Bag. Move towards Pence and take the first left you can to move out to Sunset Hill. Run up to the very top of the hill and you'll find a bag sitting between three garbage cans. Investigate the bag and a mini-game will start. You've got to jump on the bag (using a reaction command) and stay on long enough to wear down the creature's endurance. As the bag moves around, you need to jump (using reaction commands) to avoid the garbage cans. There's a very easy way to beat this mini-game: mash the TRIANGLE button. There's no timing required for the reaction commands, so constantly pressing the button will let you avoid any collision with the garbage cans. After solving the mystery, be sure to run around the town to find the four treasure chests. After you initiate the next cutscene, you won't come back to this area of town.
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The sixth wonder, The Ghost Train Mystery, essentially solves itself. You'll have to walk back out to Sunset Hill, at which point a cutscene takes over. With that done, you're left to uncover the final mystery. Follow Market Street to the Tram Common area and make your way to the far east end. You'll find a hole in the wall that leads you into the woods and to the Haunted Mansion. More story scenes begin.
The 6th Day
As the day begins, you'll be attacked by a pair of mysterious creatures. When they're defeated, a new enemy will appear. Its attacks are very easy to block using your guard ability, letting you stun it for a counter attack. When it's defeated, make your way through town to reach the hole in the Tram Common wall. You'll run into enemies along the way, but they're nothing you haven't run into before.
Eventually, you'll make it to the Haunted Mansion. Head inside to encounter some new enemies that fight much like the enemies of before. There's a chest to open downstairs, along with two others upstairs. There are three doorways you can use in the mansion. In the first level door to the left are two chests guarded by enemies. Both chests have worthwhile items, so be sure to clear the room.
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Enter the room upstairs and to the left and you'll trigger a cutscene that gives you what you need to unlock a secret in the third room of the Mansion. After the cutscene, head to the far end of the Mansion's upper floor to unlock the bottom level of the room. Grab the chest item before heading through the door below.
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You'll fight a few regular enemies before facing Axel once again. Axel has a lot more tricks this go-round, but the battle is just as simple...if you know what to do. At the start, avoid his attacks and counter like usual. Just run up and combo Axel until he starts doing something else. Eventually, he'll fade away into the fiery walls (don't touch them) to perform a new attack.
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Axel will periodically come through the fire with a quick attack. You can counter this attack with a reaction command, and the easiest way to do so is to just constantly press the TRIANGLE button while Axel is off-screen. You will always counter the attack, damaging Axel and encouraging him to perform less deadly attacks against you.
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With Axel defeated, go through the next doorway (the one marked "???"). A story sequence will take over.
Once you've got control of Sora, go into the Mansion courtyard and open the two chests. Afterwards, walk into the forest to initiate another cutscene. You can then wander around the town a bit as you make your way to the station. There are six chests scattered throughout Twilight Town. Find 'em all, then head up to the station.
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Sora and company will be attacked by a seemingly endless supply of enemies. Stand your ground and fight off as many as you can. Before long, you'll be rescued by a mysterious friend. With the battle finished, you can wander around the Central Station a bit to find three treasure chests. When you've collected the lot, talk to Donald to hop on the train to head to the Twilight Town Tower.
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There are three chests to find near the Tower's entrance. Grab 'em, then approach the doorway to initiate a cutscene that pits you against a small army of Heartless. They're all pretty weak, each dying in a few hits. When the battle's over, grab the two chest items inside the tower and head up the Wayward Stairs.
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More enemies will greet you on your way upstairs. You'll also pass through a couple of rooms before finally reaching the top of the stairway to meet Yen Sid. Be sure to grab the map from the nearby chest, and then read the book in front of Yen Sid. After reading the book, talk to Yen Side to progress the story. When Yen Sid is done talking, go through the tall, green door.
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There's a chest to open in the next room. Grab the item inside before talking to the women to progress the story. You'll soon be piloting the Gummi Ship, letting you fly to the next world: Hollow Bastion.
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Hollow Bastion
Once you land in the old colonial town from which Sora launched his adventures in the first game, head down the stairs to your left. If you're interested in buying items at this point, there are a few small shops in the marketplace at the bottom of the stairs. Continue on through, across the other flight of the stair and head down. Here you'll meet some enemies, and get the chance to try out Sora's new powers.
When you're done, chat with Yuffie, and head toward Merlin's house. When you get around the frist two corners, you'll see a chest dead ahead. Grab the hi-potion within. Keep moving and you should run upon another chest a few feet away. Take out the heartless that attack you all the while.
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After the second chest, you should find another flight of stairs shortly thereafter. When you head-up them, you should see another chest in the distance, small and somewhat hidden, tucked close to a gigantic crane. At this point you'll start to discover that the chest are pretty easy to find. Grab the items out of them as you see them.
If you run back toward the stairs, away from the crane, you'll see something that looks like a tunnel in ahead of you. Don't bother heading there yet because it won't get you any closer to Merlin's house. But there are two chest over in this area so go grab them.
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If you go back to where the chest next to the crane was, you'll notice that Sora can jump down to lower level directly to his left. Head down there. You're back to where you first saw Yuffie. Head around the corner again to where you saw you're first chest. Go through the door that's directly next to the chest you opened. Through here you'll find the old Final Fantasy gang: Leon, Aeris, Yuffie and Cid. After pleasantries head to Bailey, that tunnel you saw over by the crane. Leon has something to show you.
At this point, you'll face-off against some Nothings, and have you're first run-in with Organization XIII. After, head toward you're first gummi ship adventure.