The game begins with a brief introduction to the controls. Simply
follow the on-screen commands to talk with the various villagers and
try to clear your name. You'll eventually end up talking Seifer and his
gang. When you get the chance, choose one of the three weapons on the
ground. The weapon you choose will become the weapon you use throughout
the beginning portion of the game.
After choosing a weapon, the battle with Seifer will begin.
Again, the game introduces you to the controls, giving you a few free
hits on the target. Be sure to use the camera lock, especially during
the second part of the fight when Seifer returns fire. Approach Seifer
and attack once to break his defense, then quickly follow with more
hits. Occasionally, Seifer will jump up and yell "Isn't this romantic!"
as he performs a dive attack towards. Simply run either left or right
to avoid the attack, then move in to execute more attacks of your own.
Once Seifer is defeated, you'll have to follow a mysterious
being through the woods. The being will lead to the Old Mansion at the
edge of town. Approach the enemy and try to capture him. As you do, the
enemy will attack.
It's impossible to harm the mysterious enemy now, but you still
have to try. Approach it and use the reversal command to stun the
enemy, letting you freely attempt to connect a hit. After a few
unsuccessful attacks, a cutscene will start that leaves you with the
Keyblade.
Now it's time to deliver the pain! Try to stun the enemy by
executing the reversal command. Once stunned, attack with combos and
reverse him again. If the enemy gets away from you and begins to twirl
a bit, stand away until you can reverse it again and finish it off.
After a bit of story telling, follow your buds up to Market Street.
You'll then split up to try and earn some munny. Examine the Help
Wanted board to see which jobs are available. You can do any of the
jobs as many times as you'd like, though in honesty none of it matters.
You can simply run up to the Station Plaza and talk to Hayner to move
along the story (no matter how much munny you have).
Meet up with Roxas' friends on Market Street. Some story scenes will
take over that leave you at the Station of Serenity. Once again, you're
able to choose your weapon which will reflect the skill bonus you get
afterwards. After grabbing a weapon, fight off the enemies (use
reversals!) and then open up the nearby chest.
After more scenes, you can run up a long, spiraling path. You'll
encounter a couple of lone enemies before reaching the next plateau.
Before you can open the chest on this second plateau, you'll have to
fight off three mysterious enemies. To deal with the three, constantly
use your reversal command to temporarily stun them, delivering a couple
of attacks between each reversal. When they're all dead, grab the
potion from the nearby chest and continue up the ramp.
You'll encounter a pair of enemies near the top of the ramp, as
well as three more as you approach the door at the far end of the third
plateau. Employ the same tactics to defeat the bunch and then try to go
through the doorway. A large mysterious enemy will challenge you.
Right off the bat, you lose control of Roxos as the enemy
shackles you in mid air. During any scene like this where you lose
control of Roxas, watch for reaction commands to appear and be ready to
press TRIANGLE. Alternatively, you can simply mash the TRIANGLE button
throughout these scenes to avoid missing a button press. At the end of
this series of reaction commands, the enemy will be stunned in front of
Roxas. Run up to its head and wail away.
Soon, the enemy will stand up and begin another attack pattern.
Be ready to jump away from its attacks until the creature eventually
stands on the platform. Approach it and wait for it to attack. As it
does, you'll be able to execute a reaction command to dodge the attack
and float upwards towards the enemy's head. Attack the creature's face
until you fall, then repeat the process. Soon, your enemy will employ
another tactic.
Charging towards you, the enemy will plant its head in the
ground while summoning attacks all around it. It's best to just mash on
the command reaction button to dodge these attacks and wait for a safer
chance to counter attack. Before long, the creature will repeat its
attack patterns, letting you take advantage of the weaknesses described
above.
Once at the Sandlot, talk to the man in front of the chalkboard to
hear the rules of Struggle. The idea is simple: hitting an opponent
will knock away orbs that you can collect to augment your orb
collection. Likewise, if you're hit you'll lose orbs that your opponent
can collect. Once you've heard the rules, you can talk to the
tournament promoter at the center of the Struggle platform to begin the
first bout. Before you do that, though, be sure to use the in-game menu
to equip your new Guard ability.
Your first Struggle battle is against Hayner, and the battle
should be pretty easy. Be aggressive early to knock away his orbs, then
spend some time trying to pick up the orbs. Your opponent won't really
try to grab the orbs for himself, making it very easy to surpass his
orb count. Once you've got more orbs, you
can play defensively,
running away until time expires. Alternatively, you can continue to be
aggressive and won't have to really worry about losing.
The next battle is against Vivi and the Struggle plays out much
the same as the first. Vivi is a bit more aggressive than Hayner, but
he's just as easy to defeat. If he blocks your attack, keep attacking
to break his guard and knock out his orbs. If you complete a three-hit
combo, you'll knock out a
lot of orbs, making it really easy to gain a lead.
When Vivi is defeated, you'll be attacked by three mysterious
enemies. The same tactics you've used before will work here. Use the
reaction command to perform a reversal, stunning all of the enemies at
once. You can then get in a couple of free hits before reversing them
again to continue the stun.
Once all enemies are defeated, Axel will approach you and start
a fight. He's more challenging than any of the Struggle combatants, but
he's still not very difficult to defeat. Start the match by being very
aggressive. You can safely attack him for a long while before Axel
starts to get challenging.
Eventually, Axel will be able to attack even while he's being
hit. If you've equipped the Guard ability, you can counter his attacks
to stun him, letting you move in for a quick combo to finish him off.
With Axel finished, it's time to finish the Struggle
tournament. Your final opponent is Setzer, and he's a bit more
challenging than the other competitors. Still, be aggressive and watch
for his attacks. If Setzer blocks one of your attacks, quickly come
back with more strikes to break his guard and knock away his orbs. Near
the end of the match, play defensively once you get ahead in the orb
count. When you defeat Setzer, you'll be rewarded with the Champion
Belt.
When you've got control of Roxas, move through the town to return to
the Station Plaza and enter the station. You'll be transported to
Sunset Station, where you'll begin to uncover the six wonders of
Twilight Town. The first wonder will essentially solve itself, leaving
you with just five more mysteries. Talk to Pence and he'll show you a
map with the locations of each of the mysteries. Time to tackle the
first!
The closest wonder is The Friend from Beyond the Wall. Move to
the next area and make the first right to pass under an arch. Nearby in
the back alley is a wall you can inspect to initiate a mini-game. You
need to dodge the floating balls in order to get close enough to the
back wall that you can inspect it again (be ready to press TRIANGLE).
With that wonder solved (sort of), it's time to figure out the
next. The Moans from the Tunnel wonder is nearby. Just move towards
Pence and take a right, then head straight until you find the tunnel on
your right. Inspect the tunnel to enter it and you'll find Vivi sitting
in a corner. Vivi will duplicate, and it's your job to destroy all of
the Vivis. Luckily, they all vanish after being hit just once. Don't
worry about combos—just approach each enemy, hit him once, then move to
the next.
The Doppleganger is the next closest wonder to check out. Leave
the tunnels and take a right, following the road to a waterfall.
Investigate the waterfall and Roxas' doppleganger will come out to
fight. You need to defeat Shadow Roxas, a task that isn't too
difficult. Lock onto the enemy and keep far enough away that his first
attack will miss. After he's whiffed an attack, move in and perform a
quick combo. Repeat this pattern of defend and attack and you'll have
no trouble beating the enemy.
It's time to tackle the last wonder on the map, The Animated
Bag. Move towards Pence and take the first left you can to move out to
Sunset Hill. Run up to the very top of the hill and you'll find a bag
sitting between three garbage cans. Investigate the bag and a mini-game
will start. You've got to jump on the bag (using a reaction command)
and stay on long enough to wear down the creature's endurance. As the
bag moves around, you need to jump (using reaction commands) to avoid
the garbage cans. There's a very easy way to beat this mini-game: mash
the TRIANGLE button. There's no timing required for the reaction
commands, so constantly pressing the button will let you avoid any
collision with the garbage cans. After solving the mystery, be sure to
run around the town to find the four treasure chests. After you
initiate the next cutscene, you won't come back to this area of town.
The sixth wonder, The Ghost Train Mystery, essentially solves
itself. You'll have to walk back out to Sunset Hill, at which point a
cutscene takes over. With that done, you're left to uncover the final
mystery. Follow Market Street to the Tram Common area and make your way
to the
far east end. You'll find a hole in the wall that leads you into the woods and to the Haunted Mansion. More story scenes begin.
As the day begins, you'll be attacked by a pair of mysterious
creatures. When they're defeated, a new enemy will appear. Its attacks
are very easy to block using your guard ability, letting you stun it
for a counter attack. When it's defeated, make your way through town to
reach the hole in the Tram Common wall. You'll run into enemies along
the way, but they're nothing you haven't run into before.
Eventually, you'll make it to the Haunted Mansion. Head inside
to encounter some new enemies that fight much like the enemies of
before. There's a chest to open downstairs, along with two others
upstairs. There are three doorways you can use in the mansion. In the
first level door to the left are two chests guarded by enemies. Both
chests have worthwhile items, so be sure to clear the room.
Enter the room upstairs and to the left and you'll trigger a
cutscene that gives you what you need to unlock a secret in the third
room of the Mansion. After the cutscene, head to the far end of the
Mansion's upper floor to unlock the bottom level of the room. Grab the
chest item before heading through the door below.
You'll fight a few regular enemies before facing Axel once
again. Axel has a lot more tricks this go-round, but the battle is just
as simple...if you know what to do. At the start, avoid his attacks and
counter like usual. Just run up and combo Axel until he starts doing
something else. Eventually, he'll fade away into the fiery walls (don't
touch them) to perform a new attack.
Axel will periodically come through the fire with a quick
attack. You can counter this attack with a reaction command, and the
easiest way to do so is to just constantly press the TRIANGLE button
while Axel is off-screen. You will
always counter the attack, damaging Axel and encouraging him to perform less deadly attacks against you.
With Axel defeated, go through the next doorway (the one marked "???"). A story sequence will take over.
Once you've got control of Sora, go into the Mansion courtyard
and open the two chests. Afterwards, walk into the forest to initiate
another cutscene. You can then wander around the town a bit as you make
your way to the station. There are six chests scattered throughout
Twilight Town. Find 'em all, then head up to the station.
Sora and company will be attacked by a seemingly endless supply
of enemies. Stand your ground and fight off as many as you can. Before
long, you'll be rescued by a mysterious friend. With the battle
finished, you can wander around the Central Station a bit to find three
treasure chests. When you've collected the lot, talk to Donald to hop
on the train to head to the Twilight Town Tower.
There are three chests to find near the Tower's entrance. Grab
'em, then approach the doorway to initiate a cutscene that pits you
against a small army of Heartless. They're all pretty weak, each dying
in a few hits. When the battle's over, grab the two chest items inside
the tower and head up the Wayward Stairs.
More enemies will greet you on your way upstairs. You'll also
pass through a couple of rooms before finally reaching the top of the
stairway to meet Yen Sid. Be sure to grab the map from the nearby
chest, and then read the book in front of Yen Sid. After reading the
book, talk to Yen Side to progress the story. When Yen Sid is done
talking, go through the tall, green door.
There's a chest to open in the next room. Grab the item inside
before talking to the women to progress the story. You'll soon be
piloting the Gummi Ship, letting you fly to the next world: Hollow
Bastion.
Once you land in the old colonial town from which Sora launched his
adventures in the first game, head down the stairs to your left. If
you're interested in buying items at this point, there are a few small
shops in the marketplace at the bottom of the stairs. Continue on
through, across the other flight of the stair and head down. Here
you'll meet some enemies, and get the chance to try out Sora's new
powers.
When you're done, chat with Yuffie, and head toward Merlin's
house. When you get around the frist two corners, you'll see a chest
dead ahead. Grab the hi-potion within. Keep moving and you should run
upon another chest a few feet away. Take out the heartless that attack
you all the while.
After the second chest, you should find another flight of stairs
shortly thereafter. When you head-up them, you should see another chest
in the distance, small and somewhat hidden, tucked close to a gigantic
crane. At this point you'll start to discover that the chest are pretty
easy to find. Grab the items out of them as you see them.
If you run back toward the stairs, away from the crane, you'll
see something that looks like a tunnel in ahead of you. Don't bother
heading there yet because it won't get you any closer to Merlin's
house. But there are two chest over in this area so go grab them.
If you go back to where the chest next to the crane was, you'll
notice that Sora can jump down to lower level directly to his left.
Head down there. You're back to where you first saw Yuffie. Head around
the corner again to where you saw you're first chest. Go through the
door that's directly next to the chest you opened. Through here you'll
find the old Final Fantasy gang: Leon, Aeris, Yuffie and Cid. After
pleasantries head to Bailey, that tunnel you saw over by the crane.
Leon has something to show you.
At this point, you'll face-off against some Nothings, and have
you're first run-in with Organization XIII. After, head toward you're
first gummi ship adventure.